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Ghost Recon Frontline has just been announced to mostly negative reception, and The Division: Heartland is also on track to release sometime next year.
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Over the last couple of years, The developer has released Hyper Scape – a free to play battle royale inspired by the likes of Fortnite, xDefiant – a free-to-play first person shooter. The developer’s current market strategy is focusing more on such live-service titles, and trying to fit its most lucrative franchises into a live-service model. Far Cry 6 might just be the franchise’s last traditional single player outings, as reputable industry insiders have claimed that the developer might veer more towards an online-oriented approach with the next entry in the franchise. Assassin’s Creed, once a brand that used to focus on social stealth elements has now been evolved into an action RPG, and with the next entry reportedly becoming a fully live-service title with evolving worlds and settings. The developer has repeatedly made efforts into turning many of its linear single-player games into live-service titles. Given the developer’s current stature, this statement breathes more concerns than excitement. The developer hasn’t touched the Splinter Cell brand for a long time now, and as per the developer’s statements in a past interview – the brand needed to be evolved before it can come back. What the developer could do with the Splinter Cell franchise and what it most probably would do is where concerns start to show up.
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A new Splinter Cell game doesn’t actually fit into this model, and as such – could turn out to be a different game in its own right. Games such as Watch Dogs and others, all follow the same old philosophy when it comes to open-world design. Following the unprecedented success of 2012’s Far Cry 3, the developer has tried to implement the same open-world formula with collectibles and checklists for most of its IPs. The developer has also added a systemic approach to its game design, which would work pretty well in the context of a Splinter Cell game.įurthermore, a revival is also needed to diversify the developer’s portfolio of games. A Splinter Cell game is sure to sell well on account of its long-standing legacy which ultimately lends credence to its market credibility. Protagonist Sam Fisher can be loosely termed as one of the developer’s mascots, with his iconic tri-goggles alongside the loved and instantly recognizable voice of Michael Ironside. Smaller development groups such as Klei Entertainment and Lince Works have provided their takes on the genre with Mark of the Ninja and the Aragami games respectively.Ī Splinter Cell revival is equally needed for the developer as well since Splinter Cell is one of its most lucrative IPs yet. There are some modern stealth games and they are still going strong today, but the core tactical stealth genre has largely been forgotten. However, as it stands now – the gaming landscape is dominated by open-world games with RPG-Esque progression and loot mechanics. Once Splinter Cell hit the scene, it and Metal Gear Solid’s offerings carried the stealth action-adventure genre forward with innovative mechanics and equally impressive level designs. While it’s still another rumour albeit with much more credible sources backing up this time around, the prospect of a new Splinter Cell is as sceptical as it is exciting.Ī Splinter Cell revival is most wanted by fans – that’s for sure. A follow-up rumor from reputable industry insider Jeff Grubb also revealed that the team has reportedly been testing the game before E3 2021. Details about the development team, lead designers or anything else about the game itself remains scant for now, but VGC sources have revealed that it might be announced next year in an official capacity. Fans have been clamoring for a revival ever since, and it seems that a ray of hope has finally emerged.Ī recent report from VGC suggests that a new Splinter Cell game has been greenlit. Splinter Cell would turn out to be a hit among fans and would go on to receive five mainline entries in the franchise before finally going dark following the release of Splinter Cell: Blacklist in 2013. The game hit the scene in 2002 and was well-received by fans and critics alike on account of its deep tactical stealth gameplay, impressive visuals for the time, excellent voice acting and great use of lighting mechanics. Splinter Cell was the latest entry in the stealth-action genre, largely inspired by the success of Hideo Kojima’s work on the Metal Gear Solid franchise. Back in 2002, a new IP took center stage.